View all by georgie
georgie
Follow georgie
Follow
Following georgie
Following
Add To Collection
Collection
Comments
Devlog
PORTFOLIO - KIT207
←
Return to PORTFOLIO - KIT207
Devlog
Devlog 5.5: Making Things Look Pretty :) (unfinished)
April 14, 2024
by
georgie
to-do...
Continue reading
Devlog 5: Let There Be Light (And Shaders)!
April 12, 2024
by
georgie
1
In this week's self-study, we began to explore the intricacies of lighting! There are two primary approaches: realtime and baked lighting. By default, Unity scenes are lit using realtime lighting, whi...
Continue reading
Devlog 4.5: Game Ideation
April 12, 2024
by
georgie
1
Documented below are a few game ideas that I contemplated, that would be suitable for the scope and theme ('Break The System') of KIT207 assignment 2: Z-Huggers Synopsis: 'Z-Huggers' is a pun combinin...
Continue reading
Devlog 4: We Make A Lil Game (unfinished)
April 12, 2024
by
georgie
to-do - very behind :(...
Continue reading
Devlog 3.5: Meshy Meshes
March 21, 2024
by
georgie
The tutorial for this week included creating a NavMesh. Creating a NavMesh in Unity is like drawing a clear path for characters (called 'Agents') - you mark where they can walk and what they should av...
Continue reading
Devlog 3: Becoming A Pro Builder
March 21, 2024
by
georgie
The self-study activity for this week included exploring Unity's Terrain and ProBuilder packages, to create dynamic landscapes and environments which would form the stage where a game takes place. Ter...
Continue reading
Devlog 2.5: Let's Get Animated!
March 21, 2024
by
georgie
The activity for this weekend included importing our modeled character (as provided by KIT207), along with their animations, into our Unity scene. These animations are conveniently imported as ready a...
Continue reading
Devlog 2: Rigged (From The Start...?)
March 15, 2024
by
georgie
The activity for this week included modelling a simple character, and applying bones and rigging to them in order to correctly move and animate the character. As said in the previous devlogs, modellin...
Continue reading
Devlog 1.5: Making A Scene!
March 10, 2024
by
georgie
The activity for this weekend included exploring more Blender tools, exporting ready-made 3D models into Unity 3D, and creating a small scene. The main Blender tools we played around with were the sub...
Continue reading
Devlog 1: Gabbitt's Barrel (And Friends)
March 06, 2024
by
georgie
Welcome! This week's work included getting familiar with Blender and its tools, creating a barrel (alongside a video guide), and then finally, modelling a Tasmanian tourist attraction. After following...
Continue reading